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Class Summary | |
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astar | |
calculateDistanceToDestination | |
checkDestValidity | |
checkHelpersNearCWP | Class for calculating the distance of relevant Helpers to a Closewaypoint. |
checkPriority | Class, which was used in the group-formation. |
checkScoutArea | Class for calculating the distance between the own desired scoutDestination and all scoutOptions and -Destinations of other Agents |
considerWorldknown | Standalone-class for setting the "worldknown"-predicate in the scout-role (functionality also included in getScoutCandidate) |
createWaypoints | |
DistanceComparator | |
distanceToCP | Class for calculating the distance of the Agent to the checkpoint |
getNearestHelper | Class for choosing the nearest Helper to a certain Point |
getOpeningPosition | Class for calculating the position to handle the switch while passing a fence |
getRandomScoutCandidate | This class implements an internal action which computes a candidate point for the scout, if the world is known (the predicate "worldknown must be set in the context of the ASL-Plan). |
getRelevantFence | Class to calculate the next fence the group needs to pass |
getScoutCandidate | This class implements an internal action which computes candidate points for the scout. |
getScoutSwitchFinder | Class to calculate the Helper, who should be ordered to serach for a switch if the switch for the relevant fence isn't found yet |
Partner | |
selectPartner | This class implements an internal action which computes the partner in a 2-man-scout-team scenario. |
WeightComparator | |
WeightedPoint |
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