|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of WorldState in massim.competition2006 |
---|
Methods in massim.competition2006 that return WorldState | |
---|---|
WorldState |
GridSimulation.getSimpleSimulationState()
|
Methods in massim.competition2006 with parameters of type WorldState | |
---|---|
FinalPerception |
GridSimulationAgent.createFinalPerception(WorldState simstate,
AgentState[] agentstates)
|
InitialStickyPerception |
GridSimulationAgent.createInitialPerception(WorldState simstate,
AgentState[] agentstates)
|
Perception |
GridSimulationAgent.createPerception(WorldState simstate,
AgentState[] agentstates)
|
void |
GridSimulationAgent.processAction(Action a,
WorldState simstate,
AgentState[] agentstates)
|
void |
GridSimulationAgent.updateWorldState(WorldState simstate,
SimulationAgent[] agents)
|
Uses of WorldState in massim.competition2007 |
---|
Methods in massim.competition2007 that return WorldState | |
---|---|
WorldState |
GridSimulation.getSimpleSimulationState()
|
Methods in massim.competition2007 with parameters of type WorldState | |
---|---|
FinalPerception |
GridSimulationAgent.createFinalPerception(WorldState simstate,
AgentState[] agentstates)
|
InitialStickyPerception |
GridSimulationAgent.createInitialPerception(WorldState simstate,
AgentState[] agentstates)
|
Perception |
GridSimulationAgent.createPerception(WorldState simstate,
AgentState[] agentstates)
|
void |
GridSimulationAgent.processAction(Action a,
WorldState simstate,
AgentState[] agentstates)
|
void |
GridSimulationAgent.updateWorldState(WorldState simstate,
SimulationAgent[] agents)
take charge of agent's direction in world state. in the case, two or more agents wants to move in the same cell, only one of them can move in and the others will be set back to their old positions. in other words if the first agent wants to move to the cell, where another agent (also the second) stands. he will try to push the second agent away in a free cell .the push action can only success when the second agent does not want to perform a movement in his last simulation step and this simulation step(his actions can be "skip", "invalid" "pick", "drop", "mark", "unmark"). |
Uses of WorldState in massim.competition2008 |
---|
Methods in massim.competition2008 with parameters of type WorldState | |
---|---|
FinalPerception |
GridSimulationAgent.createFinalPerception(WorldState simstate,
AgentState[] as)
|
InitialStickyPerception |
GridSimulationAgent.createInitialPerception(WorldState simstate,
AgentState[] as)
|
Perception |
GridSimulationAgent.createPerception(WorldState simstate,
AgentState[] as)
|
void |
GridSimulationAgent.processAction(Action a,
WorldState simstate,
AgentState[] agentstates)
|
void |
GridSimulationAgent.setGrid(WorldState simstate)
Set the GridSimulationWorldState |
void |
GridSimulationAgent.updateWorldState(WorldState simstate,
SimulationAgent[] agents)
take charge of agent's positions in world state. |
Uses of WorldState in massim.competition2009 |
---|
Classes in massim.competition2009 that implement WorldState | |
---|---|
class |
GridSimulationWorldState
This class describes the SimulationWorldState. |
Methods in massim.competition2009 with parameters of type WorldState | |
---|---|
FinalPerception |
GridSimulationAgent.createFinalPerception(WorldState simstate,
AgentState[] as)
|
InitialStickyPerception |
GridSimulationAgent.createInitialPerception(WorldState simstate,
AgentState[] as)
|
Perception |
GridSimulationAgent.createPerception(WorldState simstate,
AgentState[] as)
|
void |
GridSimulationAgent.processAction(Action a,
WorldState simstate,
AgentState[] agentstates)
|
void |
GridSimulationAgent.setGrid(WorldState simstate)
Set the GridSimulationWorldState |
void |
GridSimulationAgent.updateWorldState(WorldState simstate,
SimulationAgent[] agents)
take charge of agent's positions in world state. |
Uses of WorldState in massim.competition2010 |
---|
Methods in massim.competition2010 with parameters of type WorldState | |
---|---|
FinalPerception |
GridSimulationAgent.createFinalPerception(WorldState simstate,
AgentState[] as)
|
InitialStickyPerception |
GridSimulationAgent.createInitialPerception(WorldState simstate,
AgentState[] as)
|
Perception |
GridSimulationAgent.createPerception(WorldState simstate,
AgentState[] as)
|
void |
GridSimulationAgent.processAction(Action a,
WorldState simstate,
AgentState[] agentstates)
|
void |
GridSimulationAgent.setGrid(WorldState simstate)
Set the GridSimulationWorldState |
void |
GridSimulationAgent.updateWorldState(WorldState simstate,
SimulationAgent[] agents)
take charge of agent's positions in world state. |
Uses of WorldState in massim.competition2011 |
---|
Classes in massim.competition2011 that implement WorldState | |
---|---|
class |
GraphSimulationWorldState
Holds the current state of a graph simulation (2011 Mars Scenario) |
Methods in massim.competition2011 that return WorldState | |
---|---|
WorldState |
GraphSimulation.getSimpleSimulationState()
|
Methods in massim.competition2011 with parameters of type WorldState | |
---|---|
FinalPerception |
GraphSimulationAgent.createFinalPerception(WorldState simstate,
AgentState[] agentstates)
|
InitialStickyPerception |
GraphSimulationAgent.createInitialPerception(WorldState simstate,
AgentState[] agentstates)
|
Perception |
GraphSimulationAgent.createPerception(WorldState simstate,
AgentState[] agentstates)
This method only calculates private agent perceptions. |
void |
GraphSimulationAgent.processAction(Action a,
WorldState simstate,
AgentState[] agentstates)
|
Uses of WorldState in massim.framework.simulation |
---|
Fields in massim.framework.simulation declared as WorldState | |
---|---|
WorldState |
SimulationStateImpl.simulationState
|
Methods in massim.framework.simulation that return WorldState | |
---|---|
abstract WorldState |
AbstractSimulation.getSimpleSimulationState()
This method is supposed to return the state of the world, excluding agents. |
Methods in massim.framework.simulation with parameters of type WorldState | |
---|---|
FinalPerception |
SimulationAgent.createFinalPerception(WorldState simstate,
AgentState[] agentstates)
|
InitialStickyPerception |
SimulationAgent.createInitialPerception(WorldState simstate,
AgentState[] agentstates)
|
Perception |
SimulationAgent.createPerception(WorldState simstate,
AgentState[] agentstates)
|
void |
SimulationAgent.processAction(Action a,
WorldState simstate,
AgentState[] agentstates)
|
Uses of WorldState in massim.gridsimulations |
---|
Classes in massim.gridsimulations that implement WorldState | |
---|---|
class |
SimulationWorldState
This class describes the SimulationWorldState. |
Methods in massim.gridsimulations with parameters of type WorldState | |
---|---|
abstract void |
SimulationAgentExtend.updateWorldState(WorldState workdstate,
SimulationAgent[] agents)
|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |