Class | Description |
---|---|
Achievement |
This class holds the configuration of an achievement, as well as its achieved status.
|
ActionConfiguration |
This class holds the configuration of an action.
|
ActionExecutor |
This class in the one in charge of executing the agents actions.
|
DominatedArea |
This class holds information about a Dominated Area, i.e. a connected part of
the graph that belongs to a team according to the
DominationCalculator . |
DominationCalculator |
This class is in charge of calculating who is dominating nodes and zones.
|
GraphEdge |
This class represents and Edge in the graph that forms the map.
|
GraphGenerator |
This abstract class should be overridden by the classes that will be used to generate different variations
of graphs (maps).
|
GraphGenerator2013 |
This class is a graph generation that uses an imperfect triangulation algorithm over a grid, with an ad-hoc
Heuristic to improve performance when generating big maps.
|
GraphGeneratorTriangBalOpt |
This class is a graph generation that uses an imperfect triangulation algorithm over a grid, with an ad-hoc
Heuristic to improve performance when generating big maps.
|
GraphGeneratorTriangulation |
This class is a graph generation that uses an imperfect triangulation algorithm over a grid, with an ad-hoc
Heuristic to improve performance when generating big maps.
|
GraphGeneratorTriangulationBalanced |
This class is a graph generation that uses an imperfect triangulation algorithm over a grid, with an ad-hoc
Heuristic to improve performance when generating big maps.
|
GraphNode |
This class represents a node in the graph that forms the map.
|
RoleConfiguration |
This class represent a set of configuration options for one of the defined roles.
|
TeamState |
This class holds information about the current state of a Team, including current score, zones built,
achievement points, achievements, etc.
|
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